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JUNE KIM,  CONCEPT ARTIST, DESIGNER

I am a concept artist and an industrial designer who is mainly working as an environmental concept/prop designer in game industry.​

 

PROJECTS

Tools of use

2D Illustrations & Concept Arts - Photoshop, Painter, Illustrator

 

3D modelings & Animations - 3DS-Max, Maya, World Machine, Z-Brush

 

Motion Graphics & Sound Effects - After Effects, Preimere

Aion - Mobile rpg Game

Environment Concept Art (NC Soft - contract)

(2014, 2015)

 

Project Y - Mobile rpg Game

Environment Concept Art (YD Online - contract)

(2014, 2015)

 

Gun - Mobile Shooting Game

In-game Environment Graphic (Weardor Games - contract)

(2014)

 

ActionStudio - Modular Funiture

Product Design, Motion Graphic (Fun-it-urs - contract)

(2014)

 

Wolfknights - Mmo rpg Game

Environment Concept Art (IMC Games)

(2012-2013)

 

Ubi Check - Mobile Tour Guid

Product Design, Gui Design

(2011-2012)

 

Emergency-Call -  Underground parking lot security system

Product Design, GUI Design

(2010-2011)

 

New Business Development Team - Product Concept Design

3D modeling/Rendering (Samsung - contract)

(2008)

 

Ssem-Kids, Hanssem Bath - Furniture for kids study room

Product/Interior Design (Hanssem - contract)

(2007)

 

Legacy of Edem - Mmo rpg Game

Concept art, Character/Environment Art (Jeumedia)

(2005-2006)

 

Audition - Online Dance-battle game

Concept Art, GUI Design(T3 Entertainment)

(2003-2005)

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