June Art
Environment CoNcept arts
With environment concept art, I try to create images that can give emotional effects to players/audiences and
art-teams in game industry. I want to develop environments that can make users want to be part of. Also, I intend to create vivid scenes that can make people feel as if they’re there. I hope that the users would be able to recognize their next goal or destination by wandering around, not just by following quests, arrows, or chasing crumbs on the ground. If it is possible, I would like to place four steps in composition - introduction, development, turn, and conclusion.
A sorcerer casts a powerful spell on a cliff coast ruin.
Haunted graveyard and cathedral in the moonlight.
A canyon made up of sharp rocks and flowing lava.
A small sized ruin in front of a giant waterfall.
Old ruin in the forest.
Great sized rock arch.
Lightning chimera, luring mages and sorcerers with its great mana-stones.
Gigantic snail caries a mountain sized rock and castle on it. Plundering town to town in its path.